The most violent points are a vertical thrust with a sword on an unconscious opponent and headshots from arrows (which are difficult to do unless you are shooting from a long distance) which can decapitate the victim. The game features combat that is really simplified. Unlike many role playing games today, It does have a definite ending which is always a plus in my book. The game is excellent and very replayable. Players will use wit, combat, and magic in an awesome tribute to how amazing this game was in the early 2000s and how it unknowingly influenced the entire console RPG genre for years to come. The story follows a hero who after being rescued from a bandit raid that killed his parents, learns to forge his own destiny. If you’ve never played a Fable game before this is a great place to start, but at full price, it’s hard to wholly recommend over picking up the original Xbox Lost Chapters edition on the cheap.Fable Anniversary is a remake of Fable: The Lost Chapters that you can now play on Xbox 360/One. You’ll also get to earn Achievements for the first time ever in the original Fable, which have some rather clever naming conventions (one is titled “ Definitely Not On Rails“) and requirements (most of them have multiple unlock options).įable Anniversary may not blow you away, but it’s still a good action game that everyone should experience at some point or another, and I’d consider it vastly superior to Fable 2 and 3. I’m especially a fan of Lost Chapters as it’s relatively to the point, and delivers constant action with moral quandaries that don’t feel ham-fisted or forced. In terms of content, worry not, as the Lost Chapters expansion is fully intact in Anniversary, which adds a few more hours of (fun) quests as well as a new town, items, and a new ending. It’s not essential, but it’s a nice little touch. SmartGlass functionality has also been added, which lets you view the world map and backstories on various characters. Thankfully, you can now save anywhere, and there are a ton of added auto-saves and checkpoints, so you’ll hardly ever lose any progress at any time. The menus have been updated, but they’re big and clunky with a number of pointless tabs, so it’s hard to locate anything in particular. While the core tenets of the experience are identical, there are a few noticeable differences with the update which lead to mixed results. There’s a clear big bad villain, an obvious motivation, and a relatively simple goal to achieve - thus earning the moniker of “fable” quite appropriately. The Fable games later added the ability to play as male or female, but the first title is strictly from a male perspective - which hasn’t changed in Anniversary. However, the original Fable succeeds where others in the series have failed, in its ability to deliver a cohesive, easy-to-follow tale that doesn’t ever get ahead of itself. The story is still the same, which has its ups and downs, as well as its mix of memorable and forgettable characters. Specifically, the narrated “stained glass” interludes that often move the story along are also in the same style as the original Xbox game, which looks noticeably old and jarring. Then there’s the odd decision to rip one element directly from the original, which doesn’t quite fit when everything else around it feels new. Whereas in the original you’d be able to laugh something like that off, some of the models can feel a bit strange in Anniversary.īut all that glitters isn’t gold, as there are some framerate issues (mostly in areas with lots of enemies) and noticeable pop-in during cutscenes, which is a shame. It was especially weird adapting to the early-game manchild teen hero character design, which looks half real and half cartoon. It’s an odd juxtaposition, as many of the Fable cast members looked right at home with their original freakishly big heads and cartoony designs - so it took some getting used to with the newer, more realistic Anniversary models. Visually the game has received an upgrade inline with the later games in the series. The voicework and dialog are the same, the story is the exact same, and gameplay-wise, it’s pretty much identical barring a control scheme update. Although the music is said to be remastered I couldn’t really discern any major differences between the original score - which is perhaps a testament to how superb it was the first time around. By and large this is the exact same Fable you played back in 2004 with a new coat of paint.
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